New Comm Link and Meltdown betas!
Posted April 28, 2008 by TapirChris recently released the beta two version of his Meltdown map, fixing bugs, tweaking the map a bit and adding various voice-overs to accompany the map's objectives.
Comm Link is a small 6v6/8v8 map made by zig-zag, intended for infantry-only competition play. The map is still in beta stage, but already looks very polished. There are quite a few servers running Comm Link, but there's bot support too, so you can practice the map on your own.
To download or to read more about the maps, go to the maps pages right here: Comm Link, Meltdown.
First custom maps released!
Posted April 06, 2008 by SaltehChris has just released Meltdown (beta1). Meltdown is an infantry only map, aimed at 6 versus 6 stopwatch mode. In this map we see the GDF trying to put an end to a major Strogg facility located in a once grand city.
In order to do this the GDF will have to complete three objectives. First there is the Strogg Shield Generator they have to destroy to gain access to the Strogg facility. Once this has been accomplished GDF have to hack the Strogg Security Controls to disable the Strogg shield protecting the energy cell. Finally GDF have to take an energy cell and take it to the reactor core to cause total meltdown.
You can read more about Meltdown on the ETQW Community forums, Chris' website, or our Meltdown page. If you want to skip all that and go straight to the download you can use the links on the Community forums release thread, or download Meltdown beta1 here.



Competition mod BETA and patch 1.5 BETA released!
Posted February 28, 2008 by TapirSplash Damage have released beta versions of the upcoming competition mod and patch 1.5. A public beta test phase is being used for 1.5 to avoid problems like the ones that slipped through patch 1.4's internal testing. Both the patch and the competition mod are still in Beta stages. This means there will be limited/no support from id Software, Splash Damage, or Activision.
The competition mod only works with ETQW 1.4, patch 1.5 is not backwards compatible with 1.4. If you install the 1.5 Beta patch you will only be able to play on 1.5 beta servers. If you want to play 1.5 we recommend backing up your existing ETQW installation directory before installing 1.5.
You can read all about the new patch and competition mod on the community site. Download pages for these files:
ETQW Patch 1.5 BETA (1.4 to 1.5).
Competition mod 1.0 BETA.
New tutorials
Two new articles about creating terrain models have been submitted to the site. The first is an article about how to create a simple terrain using blender and a heightmap. Having just a terrain model you cannot use in the editor isn't much fun, so the second article shows you how to assign a megatexture to your (.ASE) model.
We're always looking for new, awesome articles, guides and tutorials. Want to help? You can submit your own articles using the Submit article page.
ETQW updates: new SDK, patch and megatexture media!
Posted January 17, 2008 by SaltehSplash Damage have released the long-awaited 1.4 patch. Part of this patch are ETQW:TV, lots of bugfixes, small changes and tweaks to the HUD and other gameplay changes. For an overview of the fixes, changes and tweaks please visit the Community Site.
In addition to the new patch they have also updated the SDK. Version 1.4 of the SDK can be downloaded off zerowing. The official megatexture media Splash Damage used to create their megatextures can be downloaded right here: Official ETQW Megatexture Media.
More articles coming soon
Posted December 19, 2007 by SaltehNew articles on how to create terrain with blender, earthsculptor and worldmachine will be added to the site in the next few days. We'll also explain in detail how to set up blender for use with ETQW.
In the meantime, check out the Splash Damage wiki for the latest official information.
Articles and files roundup
Posted December 04, 2007 by TapirA couple of articles and files have been added the past few days, this is an overview of the most interesting new files and articles.
Hakuryu released a texturesheet cheat sheet to let you easily view texturesheets without having to open all of them in the editor. At about the same time an article explaining how to use the texturesheets has been added to the site, you can read this article here: Basic - how to use Texturesheets. Continuing the 'Basic - ' series, there's also an article on adding vehicles to your map; Basic - how to add vehicles to a map.
Mordenkainen has been busy this week, he released his Context ETQWScript highlighter, a tutorial on How to create a single objective map and is working on much more mapscripting stuff.
The site has been updated too, an RSS feed displaying the 20 latest articles has been added, some search related bugs have been fixed, you can now rate maps by opening that map's page and soon the submit your own map page will be available!
First tutorials and guides appear
Posted November 24, 2007 by TapirThe Enemy Territory: QUAKE Wars SDK has been out for a few days and already lots of talented people have created mapping tutorials and videos. This news post provides an overview of the recently released articles and videos.
- Sebultura has written a 'my first room' article on the community site forums and allowed us to post it on ETQWMapping.
- A tool.prefs and colors.prefs have been uploaded to the site as part of the 'help, editWorld does not save my preferences' article. The tool.prefs file contains a configuration which places all 2D view windows on the primary monitor.
- kat from katsbits has created a video explaining how to load custom models in the editWorld editor.
- [TFA]Violator posted a Quick Map Wizzard on the community site forums. We've added an article about the Quick Map Wizzard to the site.
For more mapping information and guides have a look at the community site, modwiki, or our articles section.
Beta Software Development Kit Released!
Posted November 21, 2007 by TapirThe Beta version of the ETQW SDK has been released, it contains a lot of awesome tools you can use to create maps, edit the game's source code, scripts and much, much more!
You can use editWorld to create maps and megatextures, the Stamp Editor to add details to your megatexture while viewing it in-game and the Atmosphere Editor lets you play with amazing atmosphere effects such as sunlight, rain and snow.
Playing with the sunlight and sky effects:
The SDK can be downloaded right here: ETQW SDK 1.2 Beta.
To read more about the SDK please visit the Official Community site or the the official editing wiki.
ETQW Patch 1.2 released!
Posted October 31, 2007 by SaltehEnemy Territory: QUAKE Wars Patch 1.2 has just been released! This 290MB download contains multiple fixes, adds ingame voice over IP, experience points tweaks, better mouse input handling, some updated sound effects and much more!
Head over to the Community Site for a list of download mirrors and for the full changelog.
You can also download the patch off ETQWMapping.com: Patch 1.2 download page.
First guide online! Userfriendly URLs!
Posted July 28, 2007 by SaltehThe first proper guide has been submitted a few days ago. How to use Google-Maps to create a terrain mesh, written by []V[].
I also managed to get user-friendly URLs working properly, so instead of using something huge like this, you can now use this much more readable version! Much better!






