How to assign a megatexture to your (.ASE) model
February 26, 2008, by Tapir.You've just completed your first terrain model and want to see it ingame, so you load up editWorld and add your model to a level... but it looks all orange/red and black. What's going on?
Terrain models should be assigned a megatexture material for them to show up ingame. You can create your own megatexture or use one of the stock megatextures that came with the game. For now we'll use the area22 megatexture. This way you can preview and test your terrain without having to go through the process of building the megatexture.
Open your .ase file with a text editor such as Ultraedit, Notepad++, Context, etc. The relevant section of the file looks like this:

Change the Material_name line so it reads:
*MATERIAL_NAME "megatextures/area22"
That's it! You have assigned the area22 megatexture material to your model. You can now load up the model in editworld and it'll display the area22 megatexture. Once you're happy with the size and shape of your terrain model you should create your own megatexture to give your terrain that unique look!





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A good tutorial on how to make your first megatexture can be found on the Splash Damage modwiki: A simple first megatexture
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