Map of the Whenever

Meltdown (beta2)
Meltdown (beta2) by Chris
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How to add an atmosphere.

November 26, 2007, by Pulverdings.

1. Make a caulk hull

Note: every caulk texture will become your sky

2. Make a small box inside you caulk hull (it can be underneath the terrain)

3. Right click somewhere in the caulk hull and add: atmosphere -> atmosphere

4. Press n to get to the property editor inspector

5. At key enter: "atmospheredecl" and at value enter: "area22_01"
(without "")

6. Press the green +

7. Select a brush of your small box

8. Give it the texture: textures/common/nodraw

9. Press ESC to deselect the brush.

10. Select (in the camera view) the outside of the same brush with ctrl+shift+lmb

11. Give it the texture: textures/editor/outsideportal

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Now you added an atmosphere (step 3 - 6) and you told the game where inside and outside  on your map is (step 7 - 11).

You will have to repeat step 7 - 11 everytime you make a new interior.

If everything is done correctly it should look something like this:

 


Comments

There is 1 comment for this article.

#1 by DI4MOND on May 13, 2008

Thx for the tutorial.

 

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