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Meltdown (beta2)
Meltdown (beta2) by Chris
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Help, editWorld doesn't save my preferences!

November 23, 2007, by Tapir.

One of the problems I had when I tried out the editWorld editor was that it did not save my settings. This was pretty annoying as I had spent a while setting up the colour scheme, 2D view windows and the overall layout - having to do it all over again every time you load up the editor just isn't right.

First we have to find out where the editor actually stores your configuration data. Your preferences are stored in two files; colors.pref and tool.pref. These files are stored in the save path you set in the ETQW SDK Launcher. Note: you can use any path here, it does not need to be the same as the Retail Path.

SDK Launcher

In my case the editor saved to these files correctly, but they would reset to the default when starting the editor the next time. It looks like the editor copied a default set of configs and folders to the save path every time I ran it.

To prevent this from happening you can try two things:

  1. Set the Save Path to where the original config files are located.
  2. When using a different Save Path, overwrite the original config files after closing the editor; copy your new colors.prefs and tool.prefs to the location of the original files.

If you're using the default SDK installation folder, the original colors.prefs and tool.prefs location will be:

C:\Program Files\id Software\Enemy Territory - QUAKE Wars\SDK 1.2 Beta\base\tools\editworld\profiles\jrad

Obviously, which option you decide to use is up to you. In any case, make sure you back up your original colors.prefs and tool.prefs files. I have uploaded the config files I used, with all the 2D windows on the primary monitor, to the website:

editWorld config files:prefs.zip


Comments

There are 3 comments for this article.

#1 by Salteh on November 23, 2007

Does anyone else have this problem too? Or am I the only one :).

 
#2 by Loffy on November 24, 2007

it seems to work for me.

 
#3 by Salteh on November 25, 2007

Yeah, apparently this only happens if you do not 'create mod' an own mod directory :).

 

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